10 Important Features of a Web Browser

Web browsing is the most important aspect of the World Wide Web or the Internet. Web browsers like Mozilla Firefox, Netscape, Chrome, Opera, Internet explorer etc. all provide browsing capabilities to the user. While all browsers are not similar and do not have the similar look they all render the capacity to allow users to surf or use the internet for communicating and doing business online. In this article, the top 10 important features of web browsers are discussed.

10 Important Features Of A Web Browser:

1 – Personalization: – The most important aspect of a browser is its application for personalization. It has varied features that allow the users to customize the browser to a user's desktop. Customization of the browser with buttons and toolbars, looks and layouts, keyboard shortcuts and mouse gestures. These and many other features can be made possible from a web browser. The size, shape and other styles of the navigation bar can be created for the browser. Themes of various designs, simple and colorful, can be added to the toolbar. This is possible for various browsers, in varying degrees.

2 – Security: – All browsers provide a security and safety measure for browsing. Protection from cross site scripting attacks, customized setting for passwords, cookies is made possible. Thereupon the site security updates, third party software's, forgeries protection, risks from outdated plugin detection are made possible. Other features for antivirus, anti phishing, protections are also provided. Securing connections and questions of private browsing, non tracking for sites is also allowed as a choice to the user. The benefits of using browsing as a tool for navigating the web is a secure and safe option.

3 – Universal Access: – The browsers provide an access which when added with different features of text rendering (font and display), different languages, accessibility and customizations increase usability and value of a browser. The access of the browser is for all sites and webpages which is a universal access. All browsers support this feature in more ways than one.

4 – Performance: – Browsers have speed for greater and higher start up times, with an efficiently managed script, also with crash protections, which together benefits the user experience. The browsing capability increases manifold with its toolbar and with new tabs, making searching a lot easier. Different graphic acceleration speeds are available for managing content on windows. Thus different browsers have different performance and page load times.

5 – Tabs: – The various tabs allow integration from the browser by organizing importance or category depending on personal preferences. It decrees the time to open webpages, and leads to faster time to open and run these processes. This provides ease of access where a single window helps in multiple browsing. The browser helps in restoring multiple tabs also.

6 – Interface: – Browsers allow you an ability with the interface of the browser to permit new rearrangement, organization, adding or removing buttons or fields to change your browsing experience in whichever way you want.

7. Productivity: – The web browsers allow to be in control of browsing for downloads, keeps spelling in checks, has applications and add-ons which are convenient. It can eliminate distractions as well as loading the plugins which are needed by the user. Thus web browsers enhance the productivity of the system and also generate the quality for the web presence of the sites.

8 – Technologies: – All the browsers include fast JavaScript reading, smooth and fast graphics and various scripts. So it provides you with best technologies too. Web standards and developing technologies for addition to the web browsers can alleviate and attain greater standards for the site experience and better worth for browsing.

9 – Search: – The search ability of the browser is a unique feature which creates and develops the user experience. Here the user can get suggestions from search, with smart options for wrong addresses and many other features which are interesting and allow the user to integrate browser with the system enhancing the overall browsing experience.

10 – Support: – The support for the browser comes from extra help pages, online chat forums, support from web standards, white papers, version history etc. Therefore, support for the browser comes from web compliance and standards for helping browser experience become smooth.

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Are E-Reader Sales Being Hit By Cheap Tablet Computers?

Ever since it launched back in November of 2007, Amazon's Kindle reader has attracted a great deal of publicity. It was a big hit with early adopters, and it was not long before even the general book buying public became accustomed to e-readers in general and the Kindle in particular.

The combination of e-book reader hardware along with the e-books required to make such hardware usable was something that only Amazon had on offer – until Barnes and Noble got in on the act with the Nook reader that is. There were plenty of optimistic readers, some of which were hailed as “Kindle killers” when they were unveiled, but Amazon ruled the roost with the Kindle and their dominant position seemed to be pretty much unassailable.

However, the recent emergence of smaller, more affordable tablet computers seems to have offered consumers a more versatile option – for not much more money. Whilst there will certainly be some keen book worms who prefer to use a dedicated e-reader, many will prefer to have a device which is capable of browsing the web, watching video and playing games such as Angry Birds.

E-reader sales peaked at just under 25 million units in 2011. In 2012, roughly 15 million were sold. Sales of 10 million are predicted for 2013 and, beyond that, sales are expected to dip below the 10 million mark. Of course, while there can not be much doubt that cheap tablets have had some impact on this slowing of sales, it's also questionable whether the e-reader boom could continue indefinitely.

E-reader owners are not like smartphone users. They will not “upgrade” their readers every time a new model comes out (which seems to be about once a year now). They will, if they're happy with their current readers, continue to use it through two, three, maybe even four upgrades.

However, it's not all doom and gloom for Amazon and Barnes and Noble. The fact is that, although e-reader hardware sales may be slowing something, sales of the actual e-books themselves continue to grow year on year.

In reality, that's what Amazon has always been chasing – e-book sales. For many years now, there have been rumors that Amazon actually loses a small amount on each item of Kindle hardware sold. It's also estimated that Amazon makes about 50% of its Kindle revenue on hardware with the other 50% being provided by Kindle books.

If it's true that Amazon loses money on hardware, then more of the profit must, logically, be in the sale of e-books. It may be that the Kindle reader has already done its job by allowing the book buying public to first became acquainted with, and then became accustomed to, the concept of e-books as a replacement for printed volumes. As long as people continue to buy Kindle books Amazon, somewhat surprising though, may not be too worried either they choose to read them using an e-reader or a tablet.

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Technology, Prophecy, and Interactivity

Until recently I was expecting a whole new age of interactivity; But with the smart phone, the technology universe seems to have hit a wall; New tools are added, but no new metaphors; I get the feeling that we are re-hashing low-graphic games from the 80's; This is what formerly would have been called the “Emerging Age of Interactivity”; But which now seems like the emerging age of obscure prophecies about when and if the effulgent dreams of technology will ever be fulfilled with satisfaction;

One could try to predict interactivity; One could say the variety of haptic devices is bound to converge with the new understandings of the brain and direct hand-eye cum nerve-brain connectivity; I am disgusted with the way this has been re-hashed before, and nonetheless I must say, whether or not virtual reality emerges in the near future, there is some question as to whether the basic bullet points of interactivity are being fulfilled, independent of any platform;

We are all familiar with how some low graphic games were superior to the first 3-d simulations; And many of us are now familiar with how 3-d graphics is becoming the new standard of computer interface, initially compromising some of the values, and gradually corporatizing demand, so that the needs that get fulfilled tend to be mass-market interests, in other words large voting categories or genius cohorts; To some extent the puzzle that was present in 2-d games is not solved, because it was the problems already inherent in interface which morphed into the successful games that followed;

Many gaming geeks are familiar with how the great insights about a game hark back to forecasts made with earlier tools and platforms; There is still a reliance on certain forms of traditionalism, particularly those that resemble myth; Although game designers go a long way towards establishing new paradigms when they have a large design team, to some extent these groups end up seeming like 'lucky lunatics' in comparison to a struggling status quo; Where the status quo rules originality, the large design teams end up aligning them with some kind of 'paradigm value' which emerges by rationalizing market trends and consumer demand, not necessarily making the absolutely bright moves, except in barebones realistic terms, like pleasure or visuals; By and large, when the terms of success could not be empiricized they were not written into literature, and say nothing about code, and since they did not evolve at the pace even of so-called gradual events like the shift from 2-d to 3 -d.

Lessons can be learned from relative scales of graduateism, a concept which earlier in history had little meaning outside of politics, history, and philosophy; Yet recently, the concept applies itself to interface in the context of the Moore's Law and Kurzwelian concepts that are emerging in media, gaming, and other design-related fields; Consider for one thing that the 2-d to 3-d development is like a child inscribing the first geometric shapes; There is no need to believe that these trends are 'fulfilled' or 'developed' purely because they occur; Nor do we need to believe necessarily in the fulfillment or development of greater dimensions to believe that it is possible to develop these dimensions;

Gradualism is potentially an unused metaphor, if it is seen that the development of numerous fields is not yet dimensional; But, as I mentioned earlier, with the quickening pace of technology, there is also I will say a quickening pace of graduateism; One implication is a kind of 'pick-up' culture of ready-made conceptual tools and retrofitted, full-menu design functions; Another is the so-called inevitable relationship with functional life categories; Technology develops not only as a function of applications, however benighted and contextual, or although proprietrical and self-serving (but nonetheless potentially coherent and automatic), but also as a function of what may be called 'functional emergence' or very specific configurations of capacities and preferences, which also benefit by coherent and automation;

With that context considered as a pre-text (2-d, 3-d, interactivityitting a wall, need for applications, highly specific market or design configurations, but potential for coherency and automation), it is worth considering what I have made the central consideration of this article: the subject of interactivity;

I'm trying to shy away from mere virtualism, mere platforming, and the haptics catch-all; Instead we will consider categories which are allowed to emerge when there are a few subcontractors, including functional applications, coherent interface (such as supposedly the Internet), automatic or parsing paradigms, and relative-or-primary attainment of design goals;

What can emerge? What is possible? What is the prophecy?

I will consider that a prophecy can be fractional, and that the best way to get results is to consider that which is always involved but which is never considered, in other words, the mirror image of design failure; For this purpose I will do a little analytical on the nature of graduateism and automation; For it is these two factors which have been present, but which have only been emerging in the abstract;

Automation is the ability to add exponents to any design decision; When a product has an advantage, indexes, parser interpretations, and media enhancement churn out a better result than a single consumer impression; This depends on or is compounded by the functionality of applications; Applications ideally add functional complexity; The role of automation is at least to cut through the boundary between simple and complex media, and also to cross the boundary between multiple applications concepts; Thus automation is not just the circuitry of the computer, the functionality of the company that designs the software, or the role of the parser used by the consumer or the corporation; Instead, it is the role of the parser in retrieving a total product, inclusive of media, inclusive of preferences, and inclusive of functions; Nor is it, I will say, wonderful; Instead, it is tripping over obsolete standards of graduateism; In this way, there are intermediate stages that were not previously visible; Reaction time has increased the visible resolution of demand upon computer resources, and it is no longer adequate to provide (or assimume) just one interface, just one platform, just one program, or just one context of media; But the stage beyond this is also necessary, as the pace increases: to provide that halcyon of programming judgment: a program, for every functional context; But remember, at this point we are referring primarily to automation;

Turning to gradualism, the other paradigm that has been neglected: gradualism first of all, realizes exactly what it is doing; For a long time in history, games were NOT thought of as designs, but as tests of strategy; This has significantly changed in modern strategy games; Strategy is now thought of as a continuum with other aspects of life, such as media components, standards of consumerism, and typical demands; No longer is the user told to 'rise to a platform' to play Chess (“the game of kings”) or choosing straws (“the measure of a life”); Largely the literary standard of games has been abandoned; And so, if design has the same absoluteness as literature once did, the imperative is some degree of interactivity; But this can not be defined in terms of rules such as chess, gambling (probability), beauty (improvement), or participation (imitation); Instead, games must be defined by the technology and determined properties of the medium of design; Games and interfaces must realize their full potential in terms of the wider array of tools and applications which define the new context of additions, the new forecasts and markets, of computers, which at their core consist of applications, new media, and potentially also life as we know it;

If interfaces and games are meant to realize exactly what they are doing, then interfaces and games do not have room for passive or inefficient functions; In reverse of the earlier all-encompassing notification of using the parser, the gradual approach to games and interface is that applications are naturally compounding, and that no function should seem incomplete by itself; Instead of a market driven function, gradualism suggests standards of perfectibility which have little to do with media, programming techniques, or concepts of relevance; Instead, these principles are defined in a purely informational context, which has everything to do with optimization, independent of implementation;

Combining the two elements may not seem easy; But I predict that there is a high compatibility between fixed functions in media which have been perfected to re-apply automatically, and parser-product (module configurations), which are contingent on media, programming, and preferences; If it can be observed that this second form is about the automatic, and the first form is just about coherence and categories which are greatly quantifiable and exponential, then it is clear that there is a deeply exponential framework for considering games and interface, which is large a function of two properties: interface design, and universal applications;

One could impaly at a second degree of distance that user preferences are important, and range of media is important, but these factors have a potential to be variable over long periods of time; Furthermore, preferences may sometimes screen out media, and the reverse when expectations are met; In that sense there is a dependence on the specifics of available media when the context is not really coherent; So there is a need for corporations to provide a coherent variety of media, or to provide an interface that meets standards of taste; But unfortunately, although interface has been a firm approach among game designers, interface alone does not provide an experience without some involvement with applications; So there is sometimes an unfortunate willingness to play 'lame duck' by betting on interface, and then failing to provide adequate (applications) functions; (One alternative is to find a different context than computers, but I will ignore this stipulation for now);

Returning to the two major points, interface design and universal applications, it would do to apply them to the two remaining uninvestigated categories which I introduced to explain the failures of design: functional applications and coherent interface; This raises a question as to whether (1) interface standards are being met by the devotion to applications (although if they are universal), and (2) if interface design is only a matter of having the correct functions (presumably, as it sets a standard for functional applications);

Now let us borrow those paradigms interpreted from the four initial categories to construe some new concept of the future of media, interface, and games:

[1] Multiple levels of interface and applications design exist, which may be corporatized as applications; When they are not corporatized, the result is a slower progress of interface reform; But when the contents are proprietary, or there is no hegemony to compatibilize with preferences, the result is a schism between design functions and user preferences (as seen in Adobe Photoshop);

[2] Gradually, new interfaces and games are only a function of information, not applications, unless they themselves embody applications; Otherwise the market is being dishonest;

[3] Game interfaces are overtaking platform interfaces, through their advances in interface design and media integration, sometimes even interactivity; I will argue that these advances are a function of the universalizability of applications, which independent of the game industry can define the value of interface;

[4] Interface is missing the opportunity to integrate multiple applications and create complex user-preference functions, based on the strength of independent platforms called applications, and the availability of information; In the future, some platforms (applications) should be based on the collection of preferred information, whereas other applications (platforms and games) should be based on user-generated or corporately-optimized correspondences between optimized applications; This new paradigm, of the cross-transference of platforms and applications may be necessary to shift the perspective towards interactive media; But more important than interactive media may have the interface design and universal applications which determine media, and why not, haptic potential;

People continue to integrate with interfaces that please them or do not; It would be a pity if significant prophecies and suggestions went unheeded, as future prospects of media design and experience processing depend on an 'optimum game', what has been called an 'optimal experience', actually the integration of those two functions: interface design and universal applications;

What I have described is a function for future social contexts and gamification; Chess, 2-d games, and Moore's Law are not so all-embracing as they once were; Life depends on applications and ways to interpret them; Life depends on complexity and user preferences; It depends on the perfection of interface, and the coherent of information; Perhaps finally I have described accurately what I set out to write in this article ::

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E-Reader Sales In Decline

The popularity of e-readers really took off when Amazon launched its original Kindle back in 2007. The Kindle was not the first e-reader on the market, not a long way, but it was really the catalyst for the rapid growth of e-readers.

Even the original Kindle was not an immediate success. It was a big hit with early adopters of course, but it's odd physical appearance and funky QWERTY keyboard made it a bit of an oddity at the time.

It was not until the launch of the Kindle 2.0 in early 2009 that e-readers were really adopted in huge numbers by the public. It was, as you might expect from an update, a much better device and the public loved it. It soon became a popular gift choice and hit the number one spot on Amazon's bestseller list – a position which the Kindle, in one format or another, has held since 2009.

It's a great product for Amazon. It seems natural, to many people, to buy their e-reader hardware and e-books from a company that has a proven pedigree in the world of books. It's no coincidence that Amazon's main competition in the e-reader and e-book market has come from Barnes and Noble since they launched their Nook reader in 2010.

In 2011, e-reader sales hit just under 25 million units worldwide. In 2012 this had fallen to just under 15 million. A little over 10 million units are expected to ship in 2013.

Those falling sales could have due to the fact that the rate of growth in evidence simply could not be sustained in the long term. E-reader owners are not like smartphone users – they do not feel the need to “upgrade” every time there's a newer model released – so the more people who buy e-readers, the smaller the market for further sales becomes.

Another factor that might be influencing the slow down in e-reader sales could be the advent of smaller, more affordable tablet computers. Both AMazon and Barnes and Noble have now extended their range to include small, 7 “tablets – at prices which are significantly lower than Apple's market leading iPad.

Whilst there's no doubt that the iPad is the all singing, all dancing king of the hill in the tablet market, many people seem to be quite happy to forego (quite) a few features if the price is right. For sending e-mails, playing games and watching the odd video, cut down entry level tablets like the Kindle Fire and the Nook Tablet seem to be more than enough for a large sector of the market.

Tablet computers and e-readers are, for the moment at least, very different devices. Each has their own strengths and weaknesses and will appeal to different market sectors. Some people will be quite happy to have one of each for that matter.

E-readers, despite their sudden rise to fame, have not killed off printed books. It seems improbable that tablet computers will kill off e-readers – at least not for some time to come. However, it does seem as if the period of rapid growth and booming sales figures may be coming to an end for the e-reader market.

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Spring Clean Your Computer

Your laptop computer, desktop computer or tablet is the most valuable business tool you own.

Spring cleaning your computer may be the best thing you can do to insure business success. Your computer stores millions of bytes of information on a day to day basis. If you are a solo entrepreneur you may have 10 or more clients and their information is also stored on your computer. Whether or not this is the case, taking good care of this valuable business resource should be of high importance and critical to the success of your business.

What is a “cookie”? This is a great question and one I have been asked often. Because the developers of operating system and browser software want your browsing experience to be fast, they drop little bits of information into the memory of your computer. A cookie, for example, allows websites to remember your user name and password so that when you try to login, all you have to do is type one letter and the rest magically appears.

The problem with cookies is that when there are too many, your computer may slow down. When your computer slows down, your productivity is reduced. When your productivity is reduced, your money flow is also crimped causing challenges in operating your business effectively.

In addition to the compilation of excessive cookies, one area that should be cleaned often is old emails. Email uses a great deal of RAM or Random Access Memory. Online email software such as Gmail does not affect your system performance, but excess of emails in Outlook will slow your system down and even crash your system if not cleaned. A good idea is to schedule deletion of emails older than three months unless the emails are client files and information in which case you want to keep these emails for 1 year for legal purposes.

Now that you are aware of two ways to improve your system performance I want to offer you some tips for keeping your system in the flow in order to ensure your data is safe and your computer functions more smoothly.

Deep clean your hard drive and registry once a week for optimum performance.

Deep cleaning goes beyond a firewall or anti-virus. It goes into the space where cookies are implanted and file fragments just hang around with no purpose. There are several softwares out there to choose from and a simple search can help you find a good one for you. Decide which day of the week you can devote to cleaning your computer and use that day to do a deep cleaning of the hard drive and registry.

Outlook has many settings that allow you to auto delete old messages but take care with client messages.

As stated above, deleting old emails is important to keeping your RAM free so you want to do a couple of things in order for the process of email organization to work primarily automatically.

  • First of all go through your main inbox and determine which messages are more important than others and create folders to separate the email messages. One example might be to create a folder called receipts and have all received for purchased products be placed into this folder.
  • Secondly, unsubscribe to anything you do not read. Often we sign up for everything we see and then do not read 1/2 of it. These emails start to pile up quickly. Just like a hoarder, you have 1000's of emails taking up valuable real estate on your computer.
  • Thirdly, set rules to filter junk mail more deeply and set your program to automatically delete junk mail upon exiting the program. This keeps all bad email out of your way.
  • On the day you do maintenance, there should be zero emails in your top inbox.

I hope this technology article has helped you. A good word of advice is to print out the articles you read which have helped you and begin the process of implementation. Take action to keep your computer clean and to keep your business running smoothly.

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Consider a Custom Gaming Computer for Your Next Purchase

Whether you are just starting to get into computer gaming or you have been gaming for years. You may be aware that the power and capabilities of your computer will play a major role in your overall enjoyment of your experience and may be considering a custom gaming computer . You may sit down in front of your computer on a regular basis to play interactive games or other types of video games, but when you are not using the best machine for the job, you may easily grow frustrated over the experience.

For example, if you do not have a custom gaming computer that has been built with gaming in mind it could be too slow or lack the memory needed for the game that is being played, issues with lag or crashing may even be common. When the graphics or sound features are not on par with the requirement of the game, the game may not work or the gamer will not enjoy the full experience that the game can provide. This can be frustrated, and it may even make the gamer unable to play the game that he or she wants to play.

Some gamers will purchase a custom gaming computer that has been perfectly designed according to their specifications. There are many makes and models of computers that are available for gamers to choose from, and some machines have been specifically designed with the gamer in mind. These machines typically have advanced memory, video and sound features as well as considerable power. However, many gamers often have the desire to tweak or fine tune their custom gaming computer with custom features. Some computer companies will allow you to custom order a gaming computer that meets your needs.

Another option available to you is to purchase a more affordable, basic model of PC or laptop and upgrade it on your own. For example, you can purchase a more advanced video card and install it on your own. For gamers who are working on a budget or who want complete flexibility with the features and capabilities of their machine, this is a great solution. Gamers can explore all of the options available to them today to find a custom gaming computer or to make their own custom computer that meets their needs.

When choosing a gaming computer you will want to make sure that it can not only handle the games that you currently paly but also those you may be interested in that are coming out in the near future. Having a great custom gaming computer that can not play any of the new games that all of your friends are playing can be even more frustrating than lag. So when looking for a custom gaming computer make sure you do your homework and look for one in your budget that can handle the games you currently enjoy as well as future games you may be planning on buying.

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Connecting a Laptop to a TV – Know Your Connections

There are many ways that anyone can connect their laptop to their television these days. With most TV's being manufactured to include HDMI, DVI and S-Video cable connections, the problem most people find in learning how to connect their laptop to their TV is simply understanding which cable method to choose. And sometimes, using a VGA to TV transmitter can simplify this process. So, in order to simplify this process for you, here are a few basic methods for connecting your laptop computer to your television screen to allow you to see your computer work through a bigger picture.

HDMI Connection

High-Definition Multimedia Interface or (HDMI) is the best video and audio connection possible in today's marketplace for connecting a laptop to a HDMI capable television. This type of connection is only possible if you have a HDTV capable television. If you have a standard definition TV, this option is not available to you. But, not commonly known is that your laptop must also be HDMI capable as well in order to transmit this type of signal to your HDTV. For the most part, HDMI cables tend to be more expensive than most connections – but the quality is far superior. If you have a USB cable, then using a USB to HDMI connection is possible.

DVI Connection

Another popular connection is Digital Video Interface or DVI for short. However, just like the above connection, this option is only available for HDTV and Laptops that provide HDTV capability. One of the drawbacks of this type of connection is that audio tones to be drawn out without you using a dedicated audio connection cable.

VGA Connection

Video Graphics Array or VGA is the most popular method of connecting a laptop to television. Just like the above DVI, a VGA connection does not transmit audio with the video connection – so you need to use a dedicated audio connection or VGA to TV transmitter to ensure the quality does not suffer.

S-Video Connection

Another popular way to connect a laptop to TV is by using an S-Video connection port. This provides moderate video quality, but like the above requires a dedicated audio line to be connected to the television. S-video cables do not work too well with HDTV units, so it is advised that anyone who wants to have a better connection should use a USB to HDMI connector instead.

Once you've determined what type of connection will work best for your particular needs, the next step is to make sure that you properly connect each wire to the appropriate areas. For TV's, you'll want to make sure to select the video and audio input channels, such as Video 1, or DVD, S-Video, and other potential input areas that will show up on the screen.

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Will Google Glasses Price Be Affordable?

You probably have seen many of the promotional videos for the Google Glasses now. This piece of kit is kind of amazing and futuristic with all the cool features it possesses. Think about being able to film your life as it happens and later view it back as if it was a recording from your memory bank? Pretty cool? Or are you more worried about the effects of walking around with a computer on your head all day?

Many gadget enthusiasts will be waiting with anticipation for the Google Glass to be released and it has already been said that this kind of technology could take over the dominant smartphone phone market. The device will be able to function just as a smart phone phone, you will be able to make calls, take video and use the integrated sat nav, and all of these features hands free with voice commands. This is already beneficial to people, as it will make tasks and journeys easier and quicker to complete. Just like smart phones the Google Glasses will have endless support mean the apps will be coming thick and fast, so you can expect many different uses for the Glasses from the get go.

Augmented reality technology is set to be one of the largest emerging new installments into this technology craving society we all live in, with Google Glass set to be the first gadget which will bring it all into the main stream. You can already go out now and get yourself some augmented reality glasses. The technology is brand new but is already being developed and released for leisure and industrial purposes by a company called Vuzix. The reason that you may not have heard of them yet is that they do not have all the marketing power of the big G, but if you do your research you can pick up some of this new technology now and put it to use. Many app developers are also working with Vuzix to bring some software to the innovative hardware.

The Google Glasses price has to be affordable in order for this technology to catch on as Google has plans to take over the consumer gadget market and dominate over other bands like Apple, but can they do it? They say the augmented reality glasses will cost around $ 1,500 but that was the price offered to developer's way before a public release, so when the Google Glass release date comes we should expect to see the price set at around $ 1,000 or under.

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Why Google Hangouts Is Like Skype, But Better and Free

These days, who needs offices? Many of the most successful workplaces are not even places! Many of the more successful new startups would look to the untrained eye as a team of freelancers, working from homes often hundreds or thousands of miles apart.

So, why? From the perspective of four years ago, this would appear to fly in the face of productivity or anything like it. Back when VOIP and video chat clients were in their infancy, Skype and programs like it were newties, reserved for those moments when the frustration of being unable to see someone face outweighed the horror of grainy video and bandwidth overage charges.

But those days are over. Over the past years Skype has cleaned up its act significantly, and to some extent Microsoft, the proud new owner, is to be thanked for its hard work and dedication.

But like everything Microsoft has ever done, Skype's triumph is bound to be short-lived. Whether its Windows, Office, or Windows Phone, it looks like Microsoft can not catch a break these days. Every time they make a push to establish themselves as the market leader, someone comes along and does what they're doing better and more cheaply.

And that brings us to Google Hangouts.

Often mistaken for a Windows Live Messenger-type service, Google Hangouts is worth a second look for those looking for a free alternative to the paid service that Skype has become. In a nutshell, Hangouts is Skype, without the pay, and with several frankly incredible features that make Skype look like the doddering old client that it is.

First and foremost of these features is Hangouts' brilliant implementation of multiple-person video chat. It works so well, it's effortless. Like Skype, when someone talks, their face is put on a “big screen” for all to see. But you have to pay for that functionality with Skype. With Hangouts you do not.

Another great feature is screen sharing – a way of viewing other people's screens without asking them turning their webcam around. Google's attention to detail here is stunning. They allow users to share their own screen or, if they so choose, only parts of it, like a single program, video, or image. It's all handled very well interface-wise, and once again it is free. Skype makes you pay for worse functionality.

And the final nail in poor Skype's coffin is Google's integration of Google Docs into Hangouts. Picture this: everyone in your team is able to work on the same document simultaneously, seeing everyone else changes as they happen, all while using video chat.

At that point, why even come into work? You can do better work at home.

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Simple Tips for PC/Laptop/Mobile Protection

Digital life is fast becoming important to us; it sees more like a daily routine that we can not live without. Keeping this in mind have you ever wondered about potential online threats and hacking attacks that are eminent. Taking control of the security of your gadgets is essential. Listed here are a few simple tips that will help you secure your mobile devices.

Use PIN protection on your mobile devices

We all are familiar with mobile computing but often you might forget to secure your Smartphones and tablets. This is where you are exposed to the threat of data theft and hacking. At any point if your device is stolen then you are in a pickle. It is essential to protect your gadget with PIN protection. This will ensure that accessing your device will require to enter PIN. You need to turn on this feature by going to Settings app and turning it on by providing a passcode.

Install an anti-theft app on your mobile devices

It often happens that you might lose your device or it is stolen. At times like these you are likely to face threat of hacking and data theft. Apart from setting a PIN you need a more robust security. You can install an anti-theft app on your device to help recover it if stolen or misplaced. Installing such an app will help you to remotely locate your device in case it is stolen. An alert tone or siren will help find you; also you will be able to remotely wipe off your data if you are not able to recover your device. If you are an Android user you can install software, you can download free software by the name of My iPhone.

In the similar way you also need to protect your laptop against any theft. Installing an anti-theft solution is the way to protect it. In case of theft you will be able to locate it remotely through its Wi-Fi position and location of IP address as soon as it is connected to the internet. There are some advanced anti-theft software that enable in remotely controlling the web cam and even the monitor of your laptop to help locate the thief. You can opt for a solution like Lojack that is compatible with Windows as well as OS X. Additionally, software like GadgetTrak and Prey are worth the try. Some laptops have inbuilt feature inside BIOS that enable in locating the device even after the data is wiped of clean or hard drive is replaced.

Perform PC security checks

Keeping a regular check upon your PC is essential to ensure that it is safe. For this purpose you need to get in touch with a technical expert who will help you with the check. You will get the advantage of updating your Flash, Adobe and Java updates along with latest plug ins for Web browser. A professional service will help you with regular security patch updates and help detect weak or vulnerable security points. However, one thing that you can do at your end is to install robust anti-virus software to help with receiving regular system updates.

Encrypt Your HDD and USB

Encrypting your laptop is yet another option to keep it safe and secure. You need to encrypt your hard drive to ensure that your data is secure. This way even in case of theft your data can not be tampered with via connecting it to another laptop. No one will be able to access your files. Even after removing the password or cracking the Windows code your data will still be secured.

A USB is yet another essential storage device that you need to take utmost care of it. You can either encrypt it yourself by entering a password or purchase an encrypted USB Drive. However, remember to choose 256-bit AES encryption. Another thing that you need to keep in mind is to purchase an FIPS 140-2 Level 2 certification or higher than it.

Other Quick Tips

Following are some of the quick tips to keep in mind:

• Make it a habit of taking an online backup either through an online storage provider or an anti virus provider.
• You can even opt for a two-way firewall. This will block any illegal access through network as well as through internet connection. You can opt for Comodo, Norton, McAfee or ZoneAlarm.
• Choose a service like OpenDNS that will help block adult and mature content online along with malware and virus attack.
• Encrypting your Wi-Fi network is essential to stop illegal access and hacking. seek a professional service in this regard to help you with Wi-Fi Protect Access.

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